Monthly Archives: August, 2008

The Future of Ruckingenur

So here’s the deal: you all seemed to really like Ruckingenur, but there weren’t enough levels, and that’s a problem. A lot of you have suggested that I release a level editor but, as it currently stands, I don’t think that’s going to happen any time soon. Why? Because almost all of the effort that [...]

Thanks, Everyone!

Thank you to everyone who came here from Hackaday – in the past two days, I’ve had over 3000 downloads of Ruckingenur II, along with about a thousand combined downloads of my other games. Your comments have bolstered my spirits and my faith in the notion of Games for Engineers, a niche that I’m happy [...]

Spah’s Sappin’ Mah Sentry!

My new office is pretty boring and empty, aside from the five computers and their accessories scattered around. Thinking about decorations, it occurred to me that I had just about all the parts I needed to build my very own Electro-Sapper from Team Fortress 2! It didn’t occur to me until after I started that [...]

World War Failure!

I playtested my new tabletop game, World War Awesome!, last night. It wasn’t very satisfying. It all came together into a fairly complicated and bulky game, which I think would have been okay if playing it resembled having fun. The Superpanzers, the only mechanic that I really liked in the game (and happened to be [...]