Monthly Archives: December, 2008
CoAE on Kongregate
I’ve uploaded The Codex of Alchemical Engineering to Kongregate; you can play it here. One neat thing that the Kongregate version has that this does not is achievements, which for now are limited to the total number of symbols used for each level and the total running time for each level. If you’re interested in [...]
Alchemical Engineering
// I present to you, the loyal readers, my latest (and last, for a while) Game for Engineers: Launch The Codex of Alchemical Engineering (640×480) Those of you who have played Manufactoid will recognize that this game is essentially the same concept, except for one small caveat: there’s no programming required! Many people were unable [...]
Random Update
Not a lot going on here; I’m slowly working on a new game and playing a little too much Fallout 3 in the meantime. I was alerted to a bug in the Ruckingenur Editor, where RUCK_WriteDebug was adding 1 to the pointId when it should have been adding one to the registerIndex. I’ve updated the [...]
BSE on Kongregate
Two days ago, and in the name of science, I uploaded Bureau of Steam Engineering to Kongregate. It’s been an interesting experience, to say the least. I have to say, though – you guys are champs. I make games, you play them, and everyone is generally happy. Less so on Kongregate, although the overall response [...]
The Challenge Has Ended!
As of tonight, is officially over! I received three full levels which, after cleaning up and compiling together, I will eventually release as the first Ruckingenur Community Edition, probably with a level or two by me added to the set. More information as I get around to doing that.
